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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Anatomy and Figure Drawing
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT105 - Anatomy and Figure Drawing III. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ÖĞR. GÖR. CAN PEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to human anatomy and basic proportions
Week - 2 Bone structure and analysis of the skeletal system
Week - 3 Muscle structure and surface effects
Week - 4 Principles of movement and balance in figure drawing
Week - 5 Posture and pose varieties with drawing practices
Week - 6 Hand, foot, and face drawing
Week - 7 Expression drawing and mimic variations
Week - 8 Effect of clothing and fabric on the body
Week - 9 Figure drawing in perspective
Week - 10 Linear flow and volume creation techniques
Week - 11 Form modeling with light and shadow
Week - 12 Figure drawing with digital drawing tools
Week - 13 Game character figure preparation
Week - 14 Project presentation and peer evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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