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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Material, Light and Render II
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT206 - Material, Light and Render II IV. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ EMİN BAKAN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to lighting and rendering concepts
Week - 2 Types of light sources and their basic properties
Week - 3 Shading techniques and their impact on visuals
Week - 4 Material‑surface interaction and light responses
Week - 5 Global illumination and ambient occlusion
Week - 6 Comparison of render engines
Week - 7 Real‑time rendering techniques
Week - 8 Post‑processing effects
Week - 9 Setting up lighting systems in game engines
Week - 10 Conveying atmosphere and emotion with light
Week - 11 The role of light in storytelling
Week - 12 Optimization of render outputs
Week - 13 Render presentations for portfolio purposes
Week - 14 Applied project presentation and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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