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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. 3D Animation Production
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT301 - 3D Animation Production V. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to 3D animation and basic concepts
Week - 2 Character rigging and skinning techniques
Week - 3 Basic walk, run, and jump animations
Week - 4 Keyframing and timeline usage
Week - 5 Design of gesture, facial expression, and emotive animations
Week - 6 Facial animation and emotion conveyance techniques
Week - 7 Camera use and motion supporting narrative
Week - 8 Physics‑based animation techniques
Week - 9 Comparison of dynamic and kinematic structures
Week - 10 Animation integration into game engines
Week - 11 Animation analysis in terms of playability
Week - 12 Debugging and improvement processes
Week - 13 Animation portfolio development
Week - 14 Project presentation and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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