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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Digital Game Development I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT305 - Digital Game Development I V. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to game development concepts and processes
Week - 2 Game engine architecture and project setup
Week - 3 Game loop structure
Week - 4 Input systems and user interaction
Week - 5 2D game mechanics applications
Week - 6 Setting up a 3D scene and object management
Week - 7 Use of physics engine and collision system
Week - 8 UI and HUD design and integration
Week - 9 Camera movement and tracking systems
Week - 10 Synchronization of simple animation systems with gameplay
Week - 11 In-game menus and user interface controls
Week - 12 Performance optimization and debugging
Week - 13 Game prototype development practice
Week - 14 Prototype presentation and project evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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