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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Environment and Level Design
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT308 - Environment and Level Design VI. SEMESTER 2 +2 4.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.n
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to environment and level design
Week - 2 Shaping the game world according to narrative structure
Week - 3 Interactive areas and guidance in level design
Week - 4 Fundamentals of 3D environment modeling
Week - 5 Approaches to modeling natural and artificial spaces
Week - 6 Creating atmosphere through color and lighting
Week - 7 Level planning and balancing strategies
Week - 8 Environment placement practices in the game engine
Week - 9 Interactive objects and player behaviors
Week - 10 Navigation systems and pathfinding
Week - 11 Performance optimization and testing processes
Week - 12 Thematic consistency and narrative alignment
Week - 13 Project work: level design implementation
Week - 14 Project presentation and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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