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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Project Management
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT310 - Project Management VI. SEMESTER 3 +0 3.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Project Concept
Week - 2 Dynamics of Game Projects
Week - 3 Project Cycle and Project Management Knowledge Areas
Week - 4 Project Vision, Scope, and Stakeholder Identification
Week - 5 Requirements Analysis and Scope Management
Week - 6 Types of Requirements in Game Projects, Creating a Scope Document
Week - 7 Time Management and Creating Gantt Charts
Week - 8 Team Structures, Role Distribution, and Communication Management
Week - 9 Agile Project Management: Scrum and Kanban
Week - 10 Budget and Resource Management
Week - 11 Risk Management and Crisis Scenarios
Week - 12 Quality Management and Game Testing Processes
Week - 13 Project Monitoring, Control, and Reporting
Week - 14 Project Closure Steps, Delivery Files, Team Evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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