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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Digital Game Design Project I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT401 - Digital Game Design Project I VII. SEMESTER 4 +4 12.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery The mode of delivery of this course is face to face
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to game design processes
Week - 2 Idea and concept development
Week - 3 Pre-production, analysis, and planning
Week - 4 Determining game mechanics and dynamics
Week - 5 Story structure and dialogue writing
Week - 6 Visual style and theme development
Week - 7 Sound and music planning
Week - 8 Interface and menu systems
Week - 9 User experience and ınteraction design
Week - 10 Design of menu and ınterface systems
Week - 11 Timeline, task division, risk analysis, and plan b
Week - 12 Prototype production, playability, and user testing
Week - 13 Prototype production, playability, and user testing
Week - 14 Preliminary evaluation and development planning

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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