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  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
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  4. 3D Modelling
  5. Description
  • Description
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Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ231 - 3D Modelling III. SEMESTER 4 +3 7.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ EMİN BAKAN
Mode of Delivery The mode of delivery of this course is Face to face
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to 3D World & Maya Interface: Coordinate system (X, Y, Z), interface navigation, basic manipulators. Creating project folder and file management. Practice: Retro computer/desk set consisting of 5 different primitive objects.
Week - 2 Basic Modeling Tools (Extrude & Bevel): Sub-component modes (Vertex, Edge, Face), polygon structure and quad topology. Practice: Wooden chair, detailed desk modeling etc..
Week - 3 Precision Modeling & Alignment Tools: Snap (Grid, Curve, Point) tools, pivot point control and alignment, Duplicate Special (angular duplication). Practice: Spiral staircase modeling.
Week - 4 Layers and Scene Organization: Display Layer usage, organizing complex scenes, Boolean operations and geometry cleanup. Practice: Historical palace gate with arched transitions and carved columns.
Week - 5 Grouping, Hierarchy and Curved Surfaces: Ctrl+G grouping, Parent-Child relationships, controlling curves with holding edges (support edges). Practice: Curved, seamed modern single armchair/sofa.
Week - 6 Complex Hard-Surface Modeling: Modeling multi-part inorganic structures by working with reference images (Image Plane). Practice: Detailed retro camera, radio etc.
Week - 7 Midterm Project Submission (Detailed Hard-Surface Modeling Project): A large-scale environment composition or detailed vehicle design involving all inorganic modeling techniques learned since the beginning of the semester.
Week - 8 Subdivision Surfaces & Semi-Organic Forms: Smoothing logic (Pressing 3), preserving form with edge loops. Practice: Stylized shield, helmet modeling etc.
Week - 9 Introduction to Organic Modeling & Character Blocking: Modeling by simplifying stylized animal or creature anatomy. Practice: Stylized animal/creature torso and leg structure.
Week - 10 Detail Modeling & Character Extremities: Topology of hand, fingers, and joint points, bending (deformation) regions. Practice: Production-ready humanoid hand.
Week - 11 Character Body Modeling (Advanced): Humanoid/robotic body anatomy, modeling by following reference lines (Silhouette). Practice: Character torso (T-pose/A-pose).
Week - 12 Head and Face Modeling (Box Modeling Head): Circular edge loops (Loop structure) around eyes, nose, and mouth, connecting head with body. Practice: Head/face suitable for animation and speech.
Week - 13 This lesson focuses on working on a character's topology and finalizing it for production. It begins with creating the eyes and positioning the pivots for accurate rotation. To achieve this, the lesson starts with setting up a scene in Maya, learning how to clean up geometry, and exploring different smoothing techniques.
Week - 14 Final Project Submission (Character & Scene Modeling Project): Optimization of scenes (polycount check, deleting history, naming checks) and final project submission presentation.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 10
Final Exam 1 40
Homework 1 50
Toplam (%) 100

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