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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
  3. Course Structure Diagram with Credits
  4. 3D Character Animation I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ333 - 3D Character Animation I V. SEMESTER 4 +3 6.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DOÇENT SABAHATTİN ÇALIŞKAN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Body Language: Advanced 3D Character Rigging, Eric Allen, Kelly L. Murdock, Jared Fong; Character Animation Fundamentals,Steve Roberts
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Body Skeletal System
Week - 2 Creating skeletal system using bones-joints-limbs-skeleton hierarchy.
Week - 3 Forward kinematic and inverse kinematic systems.
Week - 4 Character body skeletal system samples
Week - 5 Facial skeletal system.
Week - 6 Creation of face control scheme.
Week - 7 Creation of facial mimics.
Week - 8 Testing the character facial bone system.
Week - 9 Skinnig.
Week - 10 Using skinning methods.
Week - 11 Skin weight paint.
Week - 12 Creating pose with character.
Week - 13 Motion aesthetics.
Week - 14 Simple character movements.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100

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