Anadolu Info Package Anadolu Info Package
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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Open Education Faculty
  2. Visual Communication Design
  3. Course Structure Diagram with Credits
  4. Sequential Narration and Storytelling in Design
  5. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2025
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13 PY15 PY17 PY18 PY19
LO-2 To be able to distinguish the basic principles and characteristics of transmedia storytelling. - - - - - - - - - - - - - - - - -
LO-3 To be able to compare the differences between traditional and transmedia narrative. - - - - - - - - - - - - - - - - -
LO-4 To be able to explain the concepts related to artificial intelligence - - - - - - - - - - - - - - - - -
LO-5 To be able to evaluate the effects of artificial intelligence on transmedia narrative. - - - - - - - - - - - - - - - - -
LO-6 To be able to analyze the potential and limitations of AI-enabled transmedia project - - - - - - - - - - - - - - - - -
LO-7 To be able to discuss the role of artificial intelligence in the digital age and its reflections on narrative. - - - - - - - - - - - - - - - - -
LO-8 To be able to explain concepts related to augmented reality. - - - - - - - - - - - - - - - - -
LO-9 To be able to explain the role and importance of extended reality in transmedia narrative. - - - - - - - - - - - - - - - - -
LO-10 Explain how XR technologies can be integrated into transmedia projects with examples. - - - - - - - - - - - - - - - - -
LO-11 To be able to evaluate how XR enriches the audience experience in transmedia narratives. - - - - - - - - - - - - - - - - -
LO-12 To be able to relate gamification and digital games to transmedia narrative. - - - - - - - - - - - - - - - - -
LO-13 To be able to analyze transmedia strategies and examples in the gaming industry. - - - - - - - - - - - - - - - - -
LO-14 To be able to discuss the effects of convergence culture on games and transmedia. - - - - - - - - - - - - - - - - -
LO-15 To be able to evaluate the interaction of mass communication with transmedia narrative. - - - - - - - - - - - - - - - - -
LO-16 To be able to explain the importance of audience and participation in transmedia narrative. - - - - - - - - - - - - - - - - -
LO-17 To be able to discuss how to disseminate transmedia projects through mass media. - - - - - - - - - - - - - - - - -
LO-18 To be able to evaluate the integration of educational technologies with transmedia narrative. - - - - - - - - - - - - - - - - -
LO-19 To be able to explain the potential and benefits of transmedia approaches in education. - - - - - - - - - - - - - - - - -
LO-20 To be able to discuss predictions about the use of transmedia in education in the future. - - - - - - - - - - - - - - - - -
LO-21 To be able to establish the relationship between branding and transmedia narrative. - - - - - - - - - - - - - - - - -
LO-22 To be able to analyze the applications of transmedia projects in advertising and public relations. - - - - - - - - - - - - - - - - -
LO-23 To be able to explain the role and importance of visual communication design in transmedia narrative. - - - - - - - - - - - - - - - - -
LO-24 To be able to evaluate the use of multimedia and interactivity in transmedia projects. - - - - - - - - - - - - - - - - -
LO-25 To be able to discuss the role and responsibilities of the designer in transmedia projects. - - - - - - - - - - - - - - - - -

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