Anadolu Info Package Anadolu Info Package
  • Info on the Institution
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  • TR
About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Data Structures and Algorithms in Games
  6. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 25/06/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13
LO-1 Selects and justifies commonly used game data structures (pool, queue, grid, heap) for given scenarios. - - - - - - - - - - - - -
LO-2 Implements performant spawn/undo systems with object pool and command pattern. - - - - - - - - - - - - -
LO-3 Designs grid inventory, loot tables and weighted random selection algorithms. - - - - - - - - - - - - -
LO-4 Applies broad-phase collision/culling optimization with spatial hash, quadtree or uniform grid. - - - - - - - - - - - - -
LO-5 Models waypoint, quest and map systems with graph representation. - - - - - - - - - - - - -
LO-6 Applies character movement and pathfinding with A*, navmesh and steering behaviors. - - - - - - - - - - - - -
LO-7 Builds a game AI decision system with FSM, behavior tree or minimax/utility scoring. - - - - - - - - - - - - -
LO-8 Develops integrated systems + pathfinding/AI modules in a game prototype and analyzes them with profiling. - - - - - - - - - - - - -

Info on the Institution

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