Anadolu Info Package Anadolu Info Package
  • Info on the Institution
  • Info on Degree Programmes
  • Info for Students
  • Turkish
    • Turkish Turkish
    • English English
Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Open Education Faculty
  • Visual Communication Design
  • Course Structure Diagram with Credits
  • Learning Outcomes
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

  • To be able to have information about the main theoretical approaches on Human-Technology Interaction
  • To be able to explain the sample areas and concepts of the multi-layered structure of digital transformation.
  • To be able to explain the concepts of network society and the public sphere.
  • To be able to discuss the advantages and disadvantages of online communities.
  • Ability to define location-based applications and spatial media.
  • Awareness of ethical responsibilities in online communities and the use of location data
  • To have knowledge about the history of computers.
  • To be able to have information about digital reality and new aesthetic concepts.
  • To be able to define the concept of money in the digital age.
  • To be able to explain the blockchain technology and the economy that this technology creates.
  • To be able to explain the development of digital technologies and the concept of new media.
  • To be able to define new media as an art medium.
  • To be able to define the concept of game and explain its features.
  • To be able to define the concept of digital game in relation to digital media and explain its features.
  • To be able to define the concept of player and the functions of player communities and explain their characteristics.
  • To be able to explain the relations between technology and culture.
  • To be able to explain artificial intelligence and its types and to discuss the possibilities and limits of artificial intelligence.
  • To be able to define the concept of robot and to list the basic examples in the historical process.
  • To be able to explain the general features of Big Data and Algorithmic Research Methods.
  • To be able to distinguish different types of data in digital environments.
  • To be able to list algorithmic data collection methods.
  • To be able to distinguish algorithmic analysis techniques from each other.

  • Info on the Institution
  • Name and Adress
  • Academic Calendar
  • Academic Authorities
  • General Description
  • List of Programmes Offered
  • General Admission Requirements
  • Recognition of Prior Learning
  • Registration Procedures
  • ECTS Credit Allocation
  • Academic Guidance
  • Info on Degree Programmes
  • Doctorate Degree / Proficieny in Arts
  • Master's Degree
  • Bachelor's Degree
  • Associate Degree
  • Open&Distance Education
  • Info for Students
  • Cost of living
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  • Meals
  • Medical Facilities
  • Facilities for Special Needs Students
  • Insurance
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  • International Programmes
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  • Language courses
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