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LO-1
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Explains VR, AR and MR concepts and the hardware ecosystem in a game context. |
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LO-2
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Configures head tracking and stereo render pipeline in a VR scene. |
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LO-3
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Applies comfort and locomotion techniques that reduce motion sickness. |
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LO-4
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Designs controller/hand-based interaction and object manipulation. |
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LO-5
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Performs plane detection and anchor-based content placement with AR Foundation or equivalent. |
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LO-6
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Creates an AR experience with marker-based or image-based tracking. |
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LO-7
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Integrates spatial audio and directional cues in an XR scene. |
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LO-8
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Presents a VR or AR game prototype with optimized stereo render performance. |