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LO-1
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Applies basic animation principles in game character movement. |
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LO-2
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Produces frame-by-frame and skeleton-based 2D animation. |
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LO-3
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Prepares sprite sheets for games and exports to engine format. |
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LO-4
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Applies 3D character rigging and weight painting. |
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LO-5
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Creates keyframe animation using FK/IK and adjusts transitions with curves. |
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LO-6
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Explains motion capture data transfer to skeleton and retargeting process. |
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LO-7
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Sets up a locomotion system with state machine and blend tree in a game engine. |
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LO-8
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Applies facial animation with blend shape and lip sync basics. |