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LO-1
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Explains algorithmic aesthetics and generative coding concepts in a game/art context. |
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LO-2
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Produces parametric geometry and grid-based patterns with p5.js. |
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LO-3
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Generates procedural texture/map using Perlin noise and fBm. |
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LO-4
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Applies pixel-level image processing and glitch art techniques. |
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LO-5
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Designs cellular automata and Game of Life simulation. |
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LO-6
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Creates mathematical visualization with basic fragment shaders. |
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LO-7
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Applies rule-based generative architecture/structure algorithm. |
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LO-8
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Prepares and presents a generative portfolio through daily sketch practice. |