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LO-1
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Explains digital art and game visual production context historically and conceptually. |
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LO-2
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Applies basic design principles (balance, contrast, rhythm, etc.) in visual work. |
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LO-3
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Uses color theory and composition rules in game art examples. |
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LO-4
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Creates basic digital drawings with raster (Krita) and vector (Inkscape) tools. |
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LO-5
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Applies silhouette, shape language and readability principles for character concepts. |
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LO-6
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Creates perspective and sense of depth in environment/space drawing. |
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LO-7
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Applies color and light with shading and digital painting techniques. |
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LO-8
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Experiments with different game art styles and prepares and presents a portfolio. |