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LO-1
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Explains Newton's laws of motion and simplifications in a game physics context. |
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LO-2
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Updates position, velocity and acceleration with vector and kinematic calculations. |
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LO-3
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Applies impulse-based collision response. |
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LO-4
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Performs 2D collision detection with AABB, circular collision and raycast. |
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LO-5
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Applies center of mass, torque and angular motion concepts in rigid body scenarios. |
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LO-6
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Designs particle system simulation with gravity, friction and wind forces. |
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LO-7
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Sets up simple physical connections with spring and joint constraints. |
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LO-8
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Develops and presents a physics-based mini game demo with Unity 2D Physics or equivalent. |