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LO-1
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Define and use the basic functions of 3D modeling tools |
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LO-2
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Apply different modeling techniques appropriately to the project |
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LO-3
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Create models in accordance with polygonal editing and topology rules |
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LO-4
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Add details to hard and organic surfaces |
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LO-5
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Prepare for UV mapping and texture placement |
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LO-6
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Create and export 3D assets suitable for game engines |
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LO-7
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Apply basic animation and motion techniques |