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LO-1
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Define the basic structure and components of game engines
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LO-2
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Integrate 2D and 3D content into a game engine |
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LO-3
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Manage camera, lighting, and user interface elements |
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LO-4
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Set up simple interactive systems and design scene transitions |
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LO-5
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Apply basic logic related to gameplay |
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LO-6
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Perform optimization through the game engine and prepare for publishing |