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LO-1
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Define basic texture and material concepts |
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LO-2
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Apply UV mapping and texture placement processes |
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LO-3
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Produce texture maps compatible with PBR systems |
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LO-4
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Create textures using digital tools with various techniques |
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LO-5
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Enhance visual impact through shader and material combinations |
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LO-6
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Manage texture assignment and optimization processes in game engines |