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LO-1
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Explain and apply the basic principles of in‑game 2D animation
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LO-2
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Use appropriate techniques to produce character and environmental animations
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LO-3
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Design UI and effect animations and integrate them into game engines
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LO-4
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Optimize animations and make them suitable for performance
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LO-5
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Develop applicable 2D animations within the scope of a game project
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