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  • Vocational School of Information Technologies
  • Department of Software, Application Development and Analysis
  • Program in Game Development and Programming
  • Course Structure Diagram with Credits
  • Game Design Principles
  • Description
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Course Title Code Compulsory/Elective Laboratory + Practice ECTS
Game Design Principles OGP102 II. SEMESTER 2+2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ MESUT AYDEMİR
Mode of Delivery Face to Face
Prerequisites There are no prerequisites.
Courses Recomended It is not available.
Recommended Reading List It will be announced later.
Assessment methods and criteria 1 Assignment, 1 Midterm Exam, 1 Final Exam
Work Placement It is not available.
Catalog Content This course teaches students to establish the core mechanics–balance–progression triad based on the historical foundations of game design and to integrate this with story/character and world/atmosphere design. Students iterate on gameplay physics, player interaction, difficulty/reward curves, and telemetry data through rapid prototyping and testing cycles. At the end of the term, a playable prototype refined with feedback, a design document (GDD), and a presentation are submitted.

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