| Language of Instruction |
Türkçe |
| Course Type |
Required Courses |
| Course Instructor(s) |
DR. ÖĞR. ÜYESİ MESUT AYDEMİR |
| Mode of Delivery |
Face to Face |
| Prerequisites |
There are no prerequisites. |
| Courses Recomended |
It is not available. |
| Recommended Reading List |
It will be announced later. |
| Assessment methods and criteria |
1 Assignment, 1 Midterm Exam, 1 Final Exam |
| Work Placement |
It is not available. |
| Catalog Content |
This course covers the entire 3D game production pipeline: modeling and animation, character design and rigging, world/environment design, materials–lighting–rendering, and game physics/balancing. Students perform in-engine integration (prefabs, scene layout), interaction, and performance optimization (LOD, light baking). The term culminates in a playable 3D prototype refined through iterative testing and short production documents (GDD/TDD). |