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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Digital Illustration
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 09/03/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT200 - Digital Illustration IV. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ÖĞR. GÖR. CAN PEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to digital drawing tools and interface
Week - 2 Line types and digital pen control
Week - 3 Light, shadow, and depth effects
Week - 4 Form drawing and creating a sense of volume
Week - 5 Introduction to color theory and use of digital palette
Week - 6 Layer and brush management; texture experiments
Week - 7 Digital painting techniques: basic surfaces
Week - 8 Drawing and coloring organic objects
Week - 9 Space and environment sketches
Week - 10 Character silhouette and expression studies
Week - 11 Composition and perspective applications
Week - 12 Light sources and color direction
Week - 13 Final project: digital illustration work
Week - 14 Project presentation and peer evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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