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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Cartoon and Animation
  3. Course Structure Diagram with Credits
  4. Game Cinematic II
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
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Last Updated: 01/10/2026

Code - Course Title Course Type Laboratory + Practice ECTS
ANİ478 - Game Cinematic II VIII. SEMESTER 3 +1 4.5
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ YASİN ARSLAN
Mode of Delivery The mode of delivery of this course is Face to face.
Place of Delivery On Campus
Used Educational Platforms Face-to-face
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended ANI477 Game Cinematic I, ANI475 Game Animation I
Recommended Resources Unreal Engine Oyun motoru ve Blender Programı official web page.
Work Placement -
Aims of the Course Ability to produce cinematics and cutscenes in game engines.

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 LO-2 Course introduction, scope, and assessment criteria. Readiness assessment. Review of the game's cinematic workflow. Lecture Question & Answer Discussion Proje Design/Management Demonstration and Practice Practice/Practical Work/Workshop
Week - 2 LO-1 LO-2 LO-6 Stage dramaturgy. Emotional rhythm and narrative structure. Lecture Question & Answer Discussion Demonstration Demonstration and Practice Practice/Practical Work/Workshop
Week - 3 LO-1 LO-3 LO-4 LO-6 Advanced virtual cinematography. Camera movements and mise-en-scène. Lecture Observation Question & Answer Demonstration Demonstration and Practice Practice/Practical Work/Workshop
Week - 4 Character performance and acting. Emotional performance animation.
Week - 5 Multi-shot sequence design. Continuity of shots and staging.
Week - 6 Cinematic lighting and atmosphere.
Week - 7 Midterm exam project development / consulting.
Week - 8 Midterm exam project presentation.
Week - 9 Multi-shot sequence generation in real-time engines.
Week - 10 Animation integration. Mocap / keyframe pipeline.
Week - 11 Cinematic editing and tempo.
Week - 12 Polish phase: Lighting, render, and post-production processes.
Week - 13 Final project production-consulting.
Week - 14 Final project production-consulting.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
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