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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Fundamentals of Digital Art and Design
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP107 - Fundamentals of Digital Art and Design I. SEMESTER 3 +0 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ARAŞ. GÖR. ÖZGE ÖNER
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures and applied workshop sessions are integrated throughout the semester. The default tools for practical work are Krita (raster) and Inkscape (vector); the instructor may prefer equivalent tools (e.g., Photoshop, Illustrator, GIMP).
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended This course is the foundational art course for semester I; there are no prerequisites. It provides groundwork for advanced art courses such as XXX7967, XXX7969 and XXX7958.
Recommended Resources Krita. User manual: https://docs.krita.org/Inkscape. Documentation: https://inkscape.org/doc/
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to digital art; art history overview, digitalization process, game art context.
Week - 2 Basic design principles I: balance, contrast, emphasis.
Week - 3 Basic design principles II: rhythm, unity, proportion and scale.
Week - 4 Visual communication: color theory, color wheel, warm/cool, harmony.
Week - 5 Typography basics; game UI and readability.
Week - 6 Composition rules; focal point, rule of thirds, visual hierarchy.
Week - 7 Digital drawing tools: Krita interface, layers, brushes.
Week - 8 Vector graphics: Inkscape basics; logo, icon and UI shapes.
Week - 9 Two-dimensional design: character concept, silhouette and shape language.
Week - 10 Environment and space drawing; perspective intro, sense of depth.
Week - 11 Color and light: shading techniques, digital painting fundamentals.
Week - 12 Game art styles: pixel art, realistic and cartoonish/stylized approach.
Week - 13 Portfolio preparation: design process documentation, presentation layout.
Week - 14 End-of-term portfolio presentation; feedback and course wrap-up.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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