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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Game Physics
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
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Last Updated: 26/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP217 - Game Physics III. SEMESTER 2 +1 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ÖĞR. GÖR. GÜVENÇ USANMAZ
Mode of Delivery This course is delivered through face-to-face instruction. Theoretical lectures, laboratory sessions and project work are integrated throughout the semester. The default environment for practical work is Unity 2D Physics/Box2D; the instructor may prefer an equivalent physics library/engine.
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended It is recommended to have completed OGP104 Programming II and OGP106 Computer Graphics before taking this course. Having completed XXX7965 Data Structures and Algorithms in Games may help reinforce collision and pathfinding concepts.
Recommended Resources Shiffman, D. The Nature of Code: https://natureofcode.com/ (force, collision, particle sections)Unity. 2D Physics: https://docs.unity3d.com/Manual/Physics2D.html
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to game physics; mass-force-acceleration, Newton's laws; game vs real physics.
Week - 2 Vectors and kinematics; position, velocity, acceleration; Euler integration.
Week - 3 Applying forces, friction, gravity; fixed timestep.
Week - 4 Collision response: impulse, restitution (coefficient of elasticity).
Week - 5 2D collision detection I: AABB (axis-aligned bounding box).
Week - 6 2D collision detection II: circular collision, polygon intro.
Week - 7 Ray casting; ground check, line of sight, platformer applications.
Week - 8 Rigid body dynamics: center of mass, moment of inertia, torque, angular motion.
Week - 9 Particle systems: gravity, wind, friction; explosion effects.
Week - 10 Springs and joints: elasticity coefficient, constraints, simple ragdoll/joint idea.
Week - 11 Physics engine architecture: Box2D/Unity 2D Physics overview.
Week - 12 Unity 2D: Rigidbody2D, Collider2D, PhysicsMaterial2D, collision layer/matrix.
Week - 13 Simulation loop improvements; performance, determinism awareness.
Week - 14 End-of-term physics-based mini game demo presentation; analysis and course wrap-up.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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