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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Visual Expression
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 11/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT323 - Visual Expression V. SEMESTER 3 +1 5.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) ARAŞ. GÖR. DR. ALİ HAYDAR BÜLBÜL
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Fundamentals of visual storytelling and historical context
Week - 2 Building blocks of visual language
Week - 3 The relationship between story and visualization
Week - 4 Composition, rhythm, and perspective
Week - 5 Visual metaphors and imagery
Week - 6 Point of view and framing techniques
Week - 7 Visual codes in narrative structures
Week - 8 Visualization of character
Week - 9 Contribution of space and atmosphere to narrative
Week - 10 Examples of visual storytelling in games
Week - 11 Interactive storytelling techniques
Week - 12 Cultural and aesthetic dimensions
Week - 13 Portfolio project: developing a visual story
Week - 14 Presentations and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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