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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Introduction to Digital Game Design
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT106 - Introduction to Digital Game Design II. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DOÇ. DR. UFUK TUĞTEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Definition of the game concept and its historical development
Week - 2 Comparison of digital and traditional games
Week - 3 Game genres and genre-based mechanics
Week - 4 Gameplay and player interaction
Week - 5 Player typologies and target audience analysis
Week - 6 Game loops, quest structures, and feedback
Week - 7 Game aesthetics: visual, auditory, and experiential dimensions
Week - 8 Storytelling, narrative structure, and in-game scenarios
Week - 9 Rules, systems, and in-game dynamics
Week - 10 Achievement systems such as scoring, rewarding, and level progression
Week - 11 Game platforms, distribution systems, and user experience
Week - 12 Game design documents (GDD) and structuring processes
Week - 13 Basic prototyping techniques and interactive structure
Week - 14 Game culture, ethical issues, representation, and diversity

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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