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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Game Engine I
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT203 - Game Engine I III. SEMESTER 3 +2 6.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) DR. ÖĞR. ÜYESİ FATİH ÖZER
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Concept and history of game engines
Week - 2 Basics of interface and scene management
Week - 3 Game objects and component structure
Week - 4 Physics engine and interactive elements
Week - 5 Camera systems and lighting techniques
Week - 6 Texture, material, and shader concepts
Week - 7 Basic animation applications
Week - 8 Trigger systems and interactive objects
Week - 9 UI elements: button, menu, indicator
Week - 10 Basic gameplay logic and control schemes
Week - 11 Scene transitions and loading screens
Week - 12 Optimization techniques
Week - 13 Platform-specific setup and testing
Week - 14 Project presentation and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100

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