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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Virtual Reality (VR)/Augmented Reality (AR) Applications
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT407 - Virtual Reality (VR)/Augmented Reality (AR) Applications III. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) DOÇ. DR. UFUK TUĞTEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Definition and differences between VR and AR concepts
Week - 2 Historical development and technological transformation
Week - 3 VR/AR hardware: headsets, sensors, controllers
Week - 4 Content production processes and planning
Week - 5 Setting up VR/AR environments in game engines
Week - 6 User interface and interaction design for VR/AR
Week - 7 Cameras, scene management, and perspective settings
Week - 8 Developing real-time user interaction
Week - 9 Performance issues and optimization strategies
Week - 10 Mobile VR/AR and platform differences
Week - 11 Audio, haptics, and sensory feedback systems
Week - 12 Storytelling and visualization techniques in VR/AR
Week - 13 Ethics, privacy, and social impacts
Week - 14 Student project presentations and evaluation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
1.Midterm Exam 1 40
Final Exam 1 60
Toplam (%) 100

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