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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Faculty of Fine Arts
  2. Department of Digital Game Design
  3. Course Structure Diagram with Credits
  4. Motion Design
  5. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 30/09/2026

Code - Course Title Course Type Laboratory + Practice ECTS
DOT210 - Motion Design IV. SEMESTER 2 +2 5.0
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s) ÖĞR. GÖR. CAN PEKİN
Mode of Delivery The mode of delivery of this course is face to face.
Place of Delivery
Used Educational Platforms
Prerequisites There is no prerequisite or co-requisite for this course.
Courses Recomended There is no recommended optional programme component for this course.
Recommended Resources Homo Ludens, The Art of Game Design, Fundamentals of Game Design, Game Mechanics: Advanced Game Design
Work Placement N/A
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Introduction to in‑game applications of 2D animation
Week - 2 Animation principles and timing rules
Week - 3 Character drawing and basic movement cycles
Week - 4 Walk and run animations
Week - 5 Jumping and landing sequences
Week - 6 Creating movement with frame‑by‑frame animation
Week - 7 Rig‑based animation systems
Week - 8 User interface (UI) animations
Week - 9 VFX and micro‑interaction animations
Week - 10 Sprite sheet creation and optimization
Week - 11 Animation integration into the game engine
Week - 12 Layered animation and interaction design
Week - 13 Project implementation: in‑game animation development
Week - 14 Presentation and evaluation of animation projects

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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