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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Graduate School
  2. Department of Digital Game Design
  3. Department of Digital Game Design
  4. Program in Digital Game Design (Master's Program with Thesis)
  5. Course Structure Diagram with Credits
  6. Seminar
  7. Description
  • Description
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  • ECTS Credit Load
  • Course's Contribution to Program
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Last Updated: 02/10/2026

Code - Course Title Course Type Laboratory + Practice ECTS
SMR500 - Seminar II. SEMESTER 3 +0 7.5
Language of Instruction Türkçe
Course Type Required Courses
Course Instructor(s)
Mode of Delivery This course is delivered through face-to-face instruction.
Place of Delivery
Used Educational Platforms
Prerequisites Students are recommended to have completed core research and field courses.
Courses Recomended It is recommended that students have completed courses in research methods and academic writing.
Recommended Resources Emerald InsightGoogle ScholarJSTORProQuest Social SciencesSage JournalsScienceDirectSCOPUSTaylor & Francis OnlineTR DizinWeb of Science
Work Placement Not applicable
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Course introduction and seminar expectations
Week - 2 Identifying a research area
Week - 3 Literature review strategies
Week - 4 Methods for reviewing and evaluating academic articles
Week - 5 Theoretical discussions and critical reading
Week - 6 Selection of the seminar topic and consultation with the supervisor
Week - 7 Research progress presentation
Week - 8 Structure of the seminar paper and academic writing conventions
Week - 9 Literature synthesis and development of academic arguments
Week - 10 Discussion of data, findings, and example research applications
Week - 11 Discussion of data, findings, and example research applications
Week - 12 Presentation of the seminar draft
Week - 13 Revision and academic feedback
Week - 14 Final seminar presentation

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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