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LO-1
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To be able to have information about the main theoretical approaches on Human-Technology Interaction |
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LO-2
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To be able to explain the sample areas and concepts of the multi-layered structure of digital transformation. |
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LO-3
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To be able to explain the concepts of network society and the public sphere. |
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LO-4
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To be able to discuss the advantages and disadvantages of online communities. |
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LO-5
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Ability to define location-based applications and spatial media. |
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LO-6
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Awareness of ethical responsibilities in online communities and the use of location data |
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LO-7
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To have knowledge about the history of computers. |
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LO-8
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To be able to have information about digital reality and new aesthetic concepts. |
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LO-9
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To be able to define the concept of money in the digital age. |
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LO-10
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To be able to explain the blockchain technology and the economy that this technology creates. |
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LO-11
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To be able to explain the development of digital technologies and the concept of new media. |
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LO-12
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To be able to define new media as an art medium. |
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LO-13
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To be able to define the concept of game and explain its features. |
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LO-14
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To be able to define the concept of digital game in relation to digital media and explain its features. |
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LO-15
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To be able to define the concept of player and the functions of player communities and explain their characteristics. |
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LO-16
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To be able to explain the relations between technology and culture. |
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LO-17
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To be able to explain artificial intelligence and its types and to discuss the possibilities and limits of artificial intelligence. |
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LO-18
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To be able to define the concept of robot and to list the basic examples in the historical process. |
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LO-19
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To be able to explain the general features of Big Data and Algorithmic Research Methods. |
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LO-20
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To be able to distinguish different types of data in digital environments. |
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LO-21
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To be able to list algorithmic data collection methods. |
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LO-22
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To be able to distinguish algorithmic analysis techniques from each other. |
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