Anadolu Info Package Anadolu Info Package
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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Game Engine Technologies
  6. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 25/06/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13
LO-1 Distinguishes between game engine, game framework and library concepts. - - - - - - - - - - - - -
LO-2 Explains the game loop and the functions of engine subsystems (render, physics, audio, scripting). - - - - - - - - - - - - -
LO-3 Applies scene graph, prefab and asset pipeline concepts in Unity. - - - - - - - - - - - - -
LO-4 Configures rendering, physics and animation subsystems at a basic level. - - - - - - - - - - - - -
LO-5 Defines game object behavior using component-based scripting architecture. - - - - - - - - - - - - -
LO-6 Identifies performance bottlenecks with Unity Profiler and applies basic optimization. - - - - - - - - - - - - -
LO-7 Builds a Unity project for a target platform and explains deployment steps. - - - - - - - - - - - - -
LO-8 Evaluates and justifies the choice of a suitable engine and render pipeline for a game project based on requirements. - - - - - - - - - - - - -

Info on the Institution

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Info for Students

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