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LO-1
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Distinguishes between game engine, game framework and library concepts. |
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LO-2
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Explains the game loop and the functions of engine subsystems (render, physics, audio, scripting). |
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LO-3
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Applies scene graph, prefab and asset pipeline concepts in Unity. |
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LO-4
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Configures rendering, physics and animation subsystems at a basic level. |
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LO-5
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Defines game object behavior using component-based scripting architecture. |
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LO-6
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Identifies performance bottlenecks with Unity Profiler and applies basic optimization. |
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LO-7
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Builds a Unity project for a target platform and explains deployment steps. |
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LO-8
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Evaluates and justifies the choice of a suitable engine and render pipeline for a game project based on requirements. |