Anadolu Info Package Anadolu Info Package
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  • TR
About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. 3D Design
  6. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 25/06/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13
LO-1 Explains core 3D modeling concepts and spatial thinking skills. - - - - - - - - - - - - -
LO-2 Creates props and simple environment pieces for game projects using polygonal modeling techniques. - - - - - - - - - - - - -
LO-3 Designs rigging-friendly mesh topology following topology principles and optimizes polygon budget. - - - - - - - - - - - - -
LO-4 Produces organic forms using sculpting and retopology workflows. - - - - - - - - - - - - -
LO-5 Applies UV unwrapping and texture packing for game assets. - - - - - - - - - - - - -
LO-6 Textures model surfaces by preparing physically based (PBR) materials. - - - - - - - - - - - - -
LO-7 Creates game art presentation visuals with lighting and render settings. - - - - - - - - - - - - -
LO-8 Exports models in game engine formats and delivers a portfolio presentation. - - - - - - - - - - - - -

Info on the Institution

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