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LO-1
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Explains core 3D modeling concepts and spatial thinking skills. |
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LO-2
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Creates props and simple environment pieces for game projects using polygonal modeling techniques. |
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LO-3
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Designs rigging-friendly mesh topology following topology principles and optimizes polygon budget. |
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LO-4
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Produces organic forms using sculpting and retopology workflows. |
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LO-5
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Applies UV unwrapping and texture packing for game assets. |
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LO-6
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Textures model surfaces by preparing physically based (PBR) materials. |
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LO-7
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Creates game art presentation visuals with lighting and render settings. |
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LO-8
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Exports models in game engine formats and delivers a portfolio presentation. |