Anadolu Info Package Anadolu Info Package
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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Artificial Intelligence in Games
  6. Learning Outcomes & Program Qualifications
  • Description
  • Learning Outcomes
  • ECTS Credit Load
  • Course's Contribution to Program
  • Learning Outcomes & Program Qualifications
Last Updated: 26/06/2026
0 : Does not support   1 : Low-level support   2 : Mid-level support   3 : Top level support
Learning Outcomes Program Qualifications
PY1 PY2 PY3 PY4 PY5 PY6 PY7 PY8 PY9 PY10 PY11 PY12 PY13
LO-1 Explains game AI concepts and NPC behavior models. - - - - - - - - - - - - -
LO-2 Designs and implements decision systems using FSM and behavior trees. - - - - - - - - - - - - -
LO-3 Implements pathfinding and movement with A*, NavMesh and steering behaviors. - - - - - - - - - - - - -
LO-4 Builds a perception system including vision, hearing and memory. - - - - - - - - - - - - -
LO-5 Compares utility-based and goal-oriented (GOAP) decision approaches. - - - - - - - - - - - - -
LO-6 Explains the potential and limitations of learning-based game AI approaches (RL, ML-Agents). - - - - - - - - - - - - -
LO-7 Evaluates AI performance using profiling and optimization techniques. - - - - - - - - - - - - -
LO-8 Develops and presents a game prototype containing an AI module. - - - - - - - - - - - - -

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