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LO-1
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Explains game AI concepts and NPC behavior models. |
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LO-2
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Designs and implements decision systems using FSM and behavior trees. |
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LO-3
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Implements pathfinding and movement with A*, NavMesh and steering behaviors. |
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LO-4
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Builds a perception system including vision, hearing and memory. |
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LO-5
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Compares utility-based and goal-oriented (GOAP) decision approaches. |
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LO-6
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Explains the potential and limitations of learning-based game AI approaches (RL, ML-Agents). |
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LO-7
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Evaluates AI performance using profiling and optimization techniques. |
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LO-8
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Develops and presents a game prototype containing an AI module. |