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Week - 1 |
Introduction to texture and material concepts |
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Week - 2 |
UV coordinate systems and basic placement |
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Week - 3 |
Introduction to albedo, normal, and other maps |
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Week - 4 |
PBR principles and their visual counterparts |
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Week - 5 |
Texture brushes and texture painting techniques |
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Week - 6 |
Digital texture tools such as Substance Painter |
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Week - 7 |
Procedural texture generation and variations |
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Week - 8 |
Photo-based texture creation and editing |
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Week - 9 |
Shader systems and material properties |
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Week - 10 |
Texture assignment processes in game engines |
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Week - 11 |
Memory management and texture optimization |
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Week - 12 |
Atmosphere and aesthetics in material representation |
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Week - 13 |
Asset compatibility and working with texture sets |
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Week - 14 |
Project presentation and evaluation |