|
Week - 1
|
Introduction to texture and material concepts |
|
Week - 2
|
UV coordinate systems and basic placement |
|
Week - 3
|
Introduction to albedo, normal, and other maps |
|
Week - 4
|
PBR principles and their visual counterparts |
|
Week - 5
|
Texture brushes and texture painting techniques |
|
Week - 6
|
Digital texture tools such as Substance Painter |
|
Week - 7
|
Procedural texture generation and variations |
|
Week - 8
|
Photo-based texture creation and editing |
|
Week - 9
|
Shader systems and material properties |
|
Week - 10
|
Texture assignment processes in game engines |
|
Week - 11
|
Memory management and texture optimization |
|
Week - 12
|
Atmosphere and aesthetics in material representation |
|
Week - 13
|
Asset compatibility and working with texture sets |
|
Week - 14
|
Project presentation and evaluation |