| Field Qualifications | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Uses fundamental art and design knowledge for 2D and 3D visual asset production. | 3 | 3 | 3 | 1 | 1 | 1 | 3 | 1 | 0 | 1 |
| Develops original character, environment, and object designs for digital games. | 3 | 3 | 2 | 1 | 1 | 1 | 2 | 1 | 0 | 1 |
| Applies knowledge of color, composition, perspective, and anatomy to game art. | 3 | 3 | 2 | 1 | 2 | 1 | 1 | 1 | 0 | 1 |
| Effectively uses digital tools such as Adobe Photoshop, Illustrator, Blender, ZBrush, and Substance Painter. | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 2 | 2 | 1 |
| Integrates and optimizes art assets in game engines such as Unity, Unreal Engine, and Godot. | 2 | 2 | 0 | 3 | 3 | 0 | 0 | 1 | 0 | 1 |
| Enhances user experience with in-game visual storytelling, atmosphere, and aesthetic adjustments. | 1 | 1 | 2 | 0 | 3 | 3 | 2 | 0 | 1 | 1 |
| Develops creative ideas, plans, and manages processes in game art projects. | 1 | 0 | 0 | 2 | 3 | 3 | 1 | 3 | 3 | 2 |
| Critically evaluates digital art products, providing and receiving constructive feedback | 1 | 1 | 1 | 1 | 3 | 0 | 3 | 1 | 1 | 2 |
| Relates visual productions to game culture, media history, and contemporary art practices. | 2 | 1 | 3 | 0 | 3 | 0 | 3 | 0 | 0 | 1 |
| Works effectively in interdisciplinary teams and adapts to production pipelines. | 1 | 2 | 1 | 2 | 2 | 3 | 0 | 3 | 0 | 1 |
| Produces visually sensitive content that reflects cultural diversity with awareness of social responsibility and inclusivity. | 1 | 2 | 2 | 0 | 3 | 0 | 3 | 1 | 0 | 1 |
| Establishes industry communication, prepares a professional portfolio, and develops creative entrepreneurship skills. | 0 | 1 | 2 | 0 | 1 | 2 | 0 | 0 | 3 | 2 |
| Follows technological developments in the game industry and continuously renews themselves | 1 | 2 | 2 | 3 | 2 | 1 | 0 | 2 | 2 | 3 |