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Week - 1 |
Definition and differences between VR and AR concepts |
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Week - 2 |
Historical development and technological transformation |
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Week - 3 |
VR/AR hardware: headsets, sensors, controllers |
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Week - 4 |
Content production processes and planning |
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Week - 5 |
Setting up VR/AR environments in game engines |
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Week - 6 |
User interface and interaction design for VR/AR |
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Week - 7 |
Cameras, scene management, and perspective settings |
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Week - 8 |
Developing real-time user interaction |
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Week - 9 |
Performance issues and optimization strategies |
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Week - 10 |
Mobile VR/AR and platform differences |
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Week - 11 |
Audio, haptics, and sensory feedback systems |
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Week - 12 |
Storytelling and visualization techniques in VR/AR |
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Week - 13 |
Ethics, privacy, and social impacts |
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Week - 14 |
Student project presentations and evaluation
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