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Week - 1
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Definition and differences between VR and AR concepts |
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Week - 2
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Historical development and technological transformation |
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Week - 3
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VR/AR hardware: headsets, sensors, controllers |
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Week - 4
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Content production processes and planning |
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Week - 5
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Setting up VR/AR environments in game engines |
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Week - 6
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User interface and interaction design for VR/AR |
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Week - 7
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Cameras, scene management, and perspective settings |
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Week - 8
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Developing real-time user interaction |
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Week - 9
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Performance issues and optimization strategies |
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Week - 10
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Mobile VR/AR and platform differences |
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Week - 11
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Audio, haptics, and sensory feedback systems |
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Week - 12
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Storytelling and visualization techniques in VR/AR |
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Week - 13
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Ethics, privacy, and social impacts |
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Week - 14
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Student project presentations and evaluation
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