Anadolu Info Package Anadolu Info Package
  • Info on the Institution
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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Faculty of Fine Arts
  • Department of Digital Game Design
  • Course Structure Diagram with Credits
  • AI-Powered UI/UX Design and Prototyping
  • Content
  • Description
  • Content
  • Learning Outcomes
  • Learning Activities and Teaching Methods
  • Course's Contribution to Prog.
  • Assessment Methods

Weeks Topics
Week - 1 Introduction to UI and UX concepts and historical development
Week - 2 UI/UX design principles in the context of games
Week - 3 User research and experience mapping
Week - 4 User needs analysis with artificial intelligence
Week - 5 Prompt engineering and generative design tools
Week - 6 Automatic UI layout and component placement
Week - 7 Navigation systems and information architecture
Week - 8 Prototyping tools and interactive design
Week - 9 Testing process and gathering user feedback
Week - 10 A/B testing and AI-supported analysis
Week - 11 Data-driven decision making in UX improvements
Week - 12 Accessibility and universal design principles
Week - 13 Ethics and culturally sensitive focused designs
Week - 14 Student project presentations and evaluation

  • Info on the Institution
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  • General Admission Requirements
  • Recognition of Prior Learning
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  • ECTS Credit Allocation
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