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Week - 1 |
Definition of concept art and its role in games |
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Week - 2 |
Story and atmosphere setup |
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Week - 3 |
Introduction to character and environment sketches |
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Week - 4 |
Digital painting techniques |
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Week - 5 |
Use of light, shadow, and volume |
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Week - 6 |
Principles of composition and perspective applications |
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Week - 7 |
Creating moodboards and style guides |
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Week - 8 |
Style variety and style transfer |
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Week - 9 |
Concept development strategies by game genres |
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Week - 10 |
Scene design with color theory |
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Week - 11 |
Visual development cycle and revision processes |
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Week - 12 |
Preparation of portfolio content for presentations |
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Week - 13 |
Presentation techniques compliant with industry standards |
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Week - 14 |
Project presentations and evaluation |