|
Week - 1
|
Definition of concept art and its role in games |
|
Week - 2
|
Story and atmosphere setup |
|
Week - 3
|
Introduction to character and environment sketches |
|
Week - 4
|
Digital painting techniques |
|
Week - 5
|
Use of light, shadow, and volume |
|
Week - 6
|
Principles of composition and perspective applications |
|
Week - 7
|
Creating moodboards and style guides |
|
Week - 8
|
Style variety and style transfer |
|
Week - 9
|
Concept development strategies by game genres |
|
Week - 10
|
Scene design with color theory |
|
Week - 11
|
Visual development cycle and revision processes |
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Week - 12
|
Preparation of portfolio content for presentations |
|
Week - 13
|
Presentation techniques compliant with industry standards |
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Week - 14
|
Project presentations and evaluation |