|
Week - 1 |
Overview of projection mapping |
|
Week - 2 |
Basic concepts: surface, perspective, transformation |
|
Week - 3 |
Types of video mapping and application areas |
|
Week - 4 |
Content preparation and surface adaptation |
|
Week - 5 |
Projection applications on 3D forms |
|
Week - 6 |
Light, shadow, and color manipulations |
|
Week - 7 |
Review of video mapping software |
|
Week - 8 |
Multi-surface projection and synchronization |
|
Week - 9 |
Interactive projection systems |
|
Week - 10 |
Integration of projection with game aesthetics |
|
Week - 11 |
Technical issues and solution suggestions |
|
Week - 12 |
Project development and content revisions |
|
Week - 13 |
Preparing projection design for presentation |
|
Week - 14 |
Final presentations and evaluation |