|
Week - 1
|
Overview of projection mapping |
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Week - 2
|
Basic concepts: surface, perspective, transformation |
|
Week - 3
|
Types of video mapping and application areas |
|
Week - 4
|
Content preparation and surface adaptation |
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Week - 5
|
Projection applications on 3D forms |
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Week - 6
|
Light, shadow, and color manipulations |
|
Week - 7
|
Review of video mapping software |
|
Week - 8
|
Multi-surface projection and synchronization |
|
Week - 9
|
Interactive projection systems |
|
Week - 10
|
Integration of projection with game aesthetics |
|
Week - 11
|
Technical issues and solution suggestions |
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Week - 12
|
Project development and content revisions |
|
Week - 13
|
Preparing projection design for presentation |
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Week - 14
|
Final presentations and evaluation |