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Week - 1
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History and definition of serious games |
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Week - 2
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Classification of educational games |
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Week - 3
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Introduction to game-based learning theories |
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Week - 4
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Matching game scenarios with educational objectives |
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Week - 5
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Content and mechanic alignment in serious games |
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Week - 6
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Integration of teaching strategies into game design |
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Week - 7
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Motivation theories and player engagement |
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Week - 8
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Feedback systems for educational outcomes |
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Week - 9
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Simulation-based learning approaches |
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Week - 10
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Applications in education, health, and social impact areas |
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Week - 11
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Planning process for serious game design |
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Week - 12
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Project work and prototype development |
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Week - 13
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Testing and evaluation of games |
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Week - 14
|
Portfolio presentation and industry analysis |