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Profile of the Programme Specific Admission Requirements Qualification Requirements and Regulations Recognition of Prior Learning Educational Staff Programme Director & ECTS Coord. Field Qualifications Key Learning Outcomes Course Structure Diagram with Credits Matrix of Program Outcomes&Field Qualifications Matrix of Course& Program Qualifications Examination Regulations, Assessment and Grading Graduation Requirements Access to Further Studies Occupational Profiles of Graduates
  • Open Education Faculty
  • Visual Communication Design
  • Course Structure Diagram with Credits
  • Motion Graphic Design
  • Learning Outcomes
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  • To understand the development of motion graphics, recognize its concepts, and describe its pioneering designers.
  • To distinguish between the definitions of motion graphics and related concepts.
  • To be able to outline the historical development of moving images.
  • To be able to describe the pioneering designers who contributed to the development of motion graphics.
  • To explain the uses of motion graphics and how they are used in cinema, television, and digital media.
  • To explain the mediums where motion graphics are used.
  • To describe motion graphics for the film and television industry.
  • To explain how motion graphics are used in digital media.
  • To list the components of motion graphics and explain the contributions of image, typography, and sound components to the process.
  • To explain how the perception of time is formed in still and moving images.
  • To identify image components and explain image types in motion graphic design.
  • To explain the functional differences of the typography component in static and motion designs.
  • To explain the use of sound components in motion graphic design and their contribution to the process.
  • To explain and relate motion graphics within the framework of graphic design and Gestalt principles.
  • To explain the general characteristics of graphic design principles and relate them to motion graphics applications.
  • To explain the general characteristics of Gestalt principles and relate them to motion graphics applications.
  • To explain the motion graphic production processes.
  • To create creative summary files for motion graphics production.
  • To recognize the stages of motion graphic production.
  • To identify methods and types of motion graphic development.
  • To explain the differences between different types of motion graphics in terms of methods and techniques.
  • To select the type of animated graphic according to the project and its requirements.
  • To explain the tools, hardware, computer software, and plugins used in motion graphics production.
  • To recognize analog tools used in motion graphics production.
  • To distinguish between the hardware used in motion graphics production.
  • To recognize computer software used in motion graphics production.
  • To identify plugins used in motion graphics production.
  • To identify the technologies that will shape the future of motion graphics, and to explain the concepts of artificial intelligence, augmented reality, mixed reality, virtual reality, and extended reality.
  • To explain the basic definition and functions of artificial intelligence, and to analyze its role in design processes, evaluating its impact on creativity and productivity.
  • To define the concept of Extended Reality (XR) and its included Augmented Reality (AR), Virtual Reality (VR), and Mix Reality (MR) technologies, and to explain the applications of extended reality in motion graphics and visual design.
  • To explain the definition and basic purposes of real-time visualization and to discuss its applications in different fields with examples.
  • To analyze how artificial intelligence, augmented reality, and real-time visualization technologies will shape the future of motion graphic design and their impact on design processes.

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