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LO-1
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Explains fundamental concepts of game psychology and player motivation theories. |
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LO-2
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Applies player types and classification models to game design. |
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LO-3
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Analyzes the impact of cognitive processes (attention, learning, memory, decision making) on game experience. |
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LO-4
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Evaluates flow theory and challenge-skill balance in game mechanics. |
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LO-5
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Proposes interface and feedback systems using player experience design principles. |
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LO-6
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Critically evaluates game projects on emotional design and ethics. |
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LO-7
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Conducts game analysis using user testing and experience metrics. |