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About the Programme Academic Staff Program Qualifications Lessons Matrix of Course & Program Qualifications Turkish Qualifications Framework (TQF) TQF & Program Qualifications
  1. Vocational School of Information Technologies
  2. Department of Software, Application Development and Analysis
  3. Program in Game Development and Programming
  4. Course Structure Diagram with Credits
  5. Game Psychology and Player Experience
  6. Description
  • Description
  • Learning Outcomes
  • ECTS Credit Load
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  • Learning Outcomes & Program Qualifications
Last Updated: 25/06/2026

Code - Course Title Course Type Laboratory + Practice ECTS
OGP229 - Game Psychology and Player Experience III. SEMESTER 2 +1 3.0
Language of Instruction Türkçe
Course Type Area Elective Courses
Course Instructor(s) PROF. DR. MEHMET KESİM
Mode of Delivery This course is delivered through face-to-face instruction.
Place of Delivery
Used Educational Platforms
Prerequisites There are no prerequisites or co-requisites for this course.
Courses Recomended Students taking this course are recommended to have completed OGP102 Game Design Principles.
Recommended Resources McGonigal, J. (2011). Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin.Koster, R. (2013). A Theory of Fun for Game Design (2nd ed.). O\'Reilly Media.Isbister, K. (2016). How Games Move Us: Emotion by Design. MIT Press.Schell, J. (2020). The Art of Game Design: A Book of Lenses (3rd ed.). CRC Press.
Work Placement This course has no internship or placement requirement.
Aims of the Course

Weeks Learning Outcomes Topics Teaching Methods
Week - 1 Course introduction, definition of game psychology, core concepts, and course objectives.
Week - 2 Motivation theories, reasons for playing games, and player behavior models.
Week - 3 Player types, Bartle and Yee taxonomies; reflecting player profiles in design.
Week - 4 Cognitive processes: attention, perception, and cognitive load in games.
Week - 5 Learning, memory, and in-game knowledge transfer; instructional game design principles.
Week - 6 Decision-making mechanisms, choice architecture, and player agency.
Week - 7 Flow theory, Csikszentmihalyi's approach, and player retention.
Week - 8 Game difficulty, challenge-skill balance, and reward/punishment systems.
Week - 9 Player experience (UX) design principles and in-game interaction design.
Week - 10 User interface, accessibility, feedback loops, and micro-interactions.
Week - 11 Emotional design, narrative, empathy, and atmosphere creation.
Week - 12 Audio, visual elements, and the impact of sensory experience on player perception.
Week - 13 Game addiction, ethics, dark patterns, and healthy gaming habits.
Week - 14 User testing, experience metrics, preparing a game analysis report, and course wrap-up.

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Assessment Method and Passing Requirements
Quamtity Percentage (%)
Toplam (%)

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