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Week - 1
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Course introduction, definition of game psychology, core concepts, and course objectives. |
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Week - 2
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Motivation theories, reasons for playing games, and player behavior models. |
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Week - 3
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Player types, Bartle and Yee taxonomies; reflecting player profiles in design. |
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Week - 4
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Cognitive processes: attention, perception, and cognitive load in games. |
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Week - 5
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Learning, memory, and in-game knowledge transfer; instructional game design principles. |
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Week - 6
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Decision-making mechanisms, choice architecture, and player agency. |
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Week - 7
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Flow theory, Csikszentmihalyi's approach, and player retention. |
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Week - 8
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Game difficulty, challenge-skill balance, and reward/punishment systems. |
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Week - 9
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Player experience (UX) design principles and in-game interaction design. |
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Week - 10
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User interface, accessibility, feedback loops, and micro-interactions. |
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Week - 11
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Emotional design, narrative, empathy, and atmosphere creation. |
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Week - 12
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Audio, visual elements, and the impact of sensory experience on player perception. |
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Week - 13
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Game addiction, ethics, dark patterns, and healthy gaming habits. |
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Week - 14
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User testing, experience metrics, preparing a game analysis report, and course wrap-up. |
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